Even if you fully spec out a Mac Pro or the new imac Pro it’s still not in the same league as a PC workstation. I also could not run that type of environment on a MAC, they just don’t have the power. My workflow involves me using Sketchup for VR but I have to use UE4 as the compiler/engine to run the scene. MAC computers do not have the raw power to render these types of experiences currently. When it comes to VR/AR you do not (in almost all use cases) send information directly to the hardware, it needs to be compiled into an app or a package and then ran in an engine or stand alone app to view. Yes some software can be used on MAC but nothing really of substance. Almost everybody who is developing or building for VR/AR is using a PC however.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |